![bit slicer pillars of eternity bit slicer pillars of eternity](http://3rd-strike.com/wp-content/uploads/2020/02/Pillars-of-Eternity-II-1.jpg)
What is the Big Problem in this region that the party is going to address? Might also be worth discussing the dominant race in the area.) What is the real-world cultural analog? (Aedyr is a sort of Rome/England hybrid, the Glanfathans are obviously Indians while the Dyrwoodans are modern-day Americans, Vailian Republics are Renaissance Italy city-states, Naasitaq are Aleutians, etc. What is the main setting within Eora for this game? I think if I really wanted to base a campaign on the videogame, I'd also do a sort of world-building session like so: Dunryd Row, the Dozens, the Crucible Knights, and the animancers are what make Defiance Bay such a cool city, after all. And creating good, interesting organizations is key to making any location in the PoE world really hum. The faction stuff in the DMG seems like it would help with this. Reputation as a real, trackable, key resource.
#Bit slicer pillars of eternity mod#
PCs can mod their own magic items relatedly, "masterwork" items are a thing. One easy-peasy way to handle this would be to make national origin a mini-background, granting one Skill or Toolkit prof. National origin, as well as Race/Class/Background, gives you some skills and/or stats.Īgain, this is mostly a matter of drawing up a list-not too tough. The subraces of the latter ought to be fun! Given that everyone needs to rest simply to avoid Exhaustion levels, it might not be a problem to have some classes whose interesting stuff simply doesn't need to be recharged, as long as it's not overpowered.ĭesigning new races in 5E is quick and easy, so making Orlans, Aumua, and Godlike shouldn't be a problem. I might be tempted to make some of their stuff short-rest rechargeable, putting them more in line with Warlocks. The tricky bit is that both of those new classes are completely non-Vancian, and thus can just go-go-go like the energizer bunny all day long. (And if someone wanted to wade into melee instead, they could go Str/Int with Con tertiary.) A Cipher would almost certainly be Dex/Int MAD, but that's hardly a combination that would be a tough sell to players. What I imagine would happen in practice in a TTRPG is that a Cipher character would alternate between building up Focus in one battle and then spending it in the next. I could see allowing them to chant two Phrases per round, though.Ĭiphers I'd be inclined to keep pretty close to the video game: regular attacks build up your Focus, then you unleash it to use your class abilities (which are a mix of Psychic damage and Save-or-Sucks) those abilities get cooler at higher levels but blow more Focus to power. The issue with trying to do them "as-is" in the video game is that combat in 5E tends not to last long enough to make their whole "build up Phrases over time in order to cast spells" thing viable. There are only two classes I'd need to design: Chanters and Ciphers.Ĭhanters I might make a Bard variant, since that's the obvious analogue. I don't care if the power sets don't match all that well the concept is what matters. With the caveat that most of the classes I'd leave as-is in terms of mapping to their 5E equivalents. The main things that I would want to keep, that are *not* purely fluff but actually have mechanical implications, are as follows, in descending order of importance: Now, although I love the game's mechanics as well, there are quite a few things that are essentially artifacts of it being a video game, and not particularly integral to the game's story or the world's themes, so I'd throw those out.
![bit slicer pillars of eternity bit slicer pillars of eternity](https://news-cdn.softpedia.com/images/news2/Pillars-of-Eternity-Review-PC-477364-21.jpg)
One really cool thing about the game is that it only examines a small slice of the world, but gives you enough info about the other pieces of the setting that you'd have a nice basis on which to build.
![bit slicer pillars of eternity bit slicer pillars of eternity](https://www.gamespace.com/wp-content/uploads/2019/07/67635739_10219354553714124_5436124777808920576_o.jpg)
I particularly love the setting / world-building, and have been thinking about what a tabletop game set in that world would be like. An obvious and worthy successor to BG/BG2.
![bit slicer pillars of eternity bit slicer pillars of eternity](https://cdn.mos.cms.futurecdn.net/j3WLs53JSLNKuUv2KQZJqi-1200-80.jpg)
Pillars of Eternity is my current video game obsession.